Vision Portfolio

Game Designer
Concept Artist

Mumbai /

04:11 PM

/26

Game Design
portfolio
Vision Portfolio

Game Designer
Concept Artist

Mumbai /

04:11 PM

/26

Game Design
portfolio
Vision Portfolio

Game Designer
Concept Artist

Mumbai /

04:11 PM

/26

Game Design
portfolio

01

/introduction

I craft visual systems where design meets technology. From core gameplay and progression to LiveOps, and UX, I build systems that are intuitive to learn, rewarding to master, and scalable to develop.

Designer Photo

I'm Jai Thakkar, a Game Designer focused on gameplay systems, progression, and UX. I enjoy solving complex design problems through research, rapid prototyping, and close collaboration across teams.

/Worked with

/about me

02

/featured

design philosophy

Designs are Modular, Well Thought Out and Scalable.

Designs are Modular, Well Thought Out and Scalable.

Great gameplay isn't built from mechanics alone, it's built from meaningful player decisions.

Great gameplay isn't built from mechanics alone, it's built from meaningful player decisions.

Principle 1

Player First

Every mechanic should reinforce player agency and create meaningful choices.

Principle 1

Player First

Every mechanic should reinforce player agency and create meaningful choices.

Principle 1

Player First

Every mechanic should reinforce player agency and create meaningful choices.

Principle 2

Visuals, UI, and feedback should always support gameplay before aesthetics.

Form Follows Function

Principle 2

Visuals, UI, and feedback should always support gameplay before aesthetics.

Form Follows Function

Systems Over Features

I focus on interconnected systems that create long-term engagement instead of isolated mechanics.

Systems Over Features

I focus on interconnected systems that create long-term engagement instead of isolated mechanics.

Principle 4

Iterate with Data

Prototype quickly. Test often. Let player behavior guide design decisions.

Principle 4

Iterate with Data

Prototype quickly. Test often. Let player behavior guide design decisions.

Principle 5

Design for Clarity

Principle 5

Design for Clarity

Evrything shoud support and empower the Core-Game Loop.

Evrything shoud support and empower the Core-Game Loop.

/principles

/featured

04

/FAQ

/faq

Everything you might want to know before reaching out.

What kind of game design do you specialize in?

What does your design process look like?

What industries or projects have you worked on?

What makes your approach different?

Do you only do game design?

Still have questions?

Still have questions?

Whether you're looking for a Gameplay Designer, Systems Designer, or someone to help prototype and refine player experiences, I'd be happy to discuss how I can contribute to your team.

Whether you're looking for a Gameplay Designer, Systems Designer, or someone to help prototype and refine player experiences, I'd be happy to discuss how I can contribute to your team.

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