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Surgical Realms
EA Play to Win Competition (Top 8 in World)
Game Designer
Art Director
Concept Artist

Designing the Future of Medical Simulation
About the project
Surgical Realms is a VR-based medical simulation designed to make surgical education more immersive, accessible, and engaging. The project explores how interactive technology can bridge the gap between traditional medical training and experiential learning by offering three distinct experiences tailored for casual users, VR enthusiasts, and medical students. The design combines clinical realism with intuitive interactions to create an educational platform that remains approachable without compromising authenticity.
As the Game Designer, Art Director, and Environment Concept Artist, I was responsible for defining the gameplay vision, directing the visual identity, designing player interactions, and creating the environments that supported both immersion and educational clarity.




Project overview
Surgical Realms is a VR-based medical simulation designed to make surgical education more immersive, accessible, and engaging. The project explores how interactive technology can bridge the gap between traditional medical training and experiential learning by offering three distinct experiences tailored for casual users, VR enthusiasts, and medical students. The design combines clinical realism with intuitive interactions to create an educational platform that remains approachable without compromising authenticity.
As the Game Designer, Art Director, and Environment Concept Artist, I was responsible for defining the gameplay vision, directing the visual identity, designing player interactions, and creating the environments that supported both immersion and educational clarity.
What I did
Designed the overall gameplay experience across Mobile, VR Enthusiast, and Student editions.
Defined the game's educational progression, interaction loops, and learning systems.
Designed user flows, player progression, scoring systems, and chapter-based content structure.
Developed gameplay mechanics for controller-based VR interactions and surgical simulations.
Directed the project's visual identity to balance medical realism with accessibility.
Created environment concepts that reflected realistic operating rooms, medical facilities, and learning spaces.
Designed UX concepts for surgical interfaces, contextual tools, anatomical overlays, and feedback systems.
Collaborated on monetization strategy, content structure, and long-term product scalability.
Produced production-ready documentation covering gameplay systems, feature planning, and project scope.




