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Miscleaneous
Personal Works
Game Design
Level Design
Analysis

Design Notebook
About the Collection
This collection brings together smaller game design projects, experimental concepts, and design exercises completed outside of full production projects. While these ideas were not developed into complete games, each explores a specific aspect of game design—from mechanics and systems to level design and player experience. Together, they showcase my iterative design process, curiosity, and willingness to experiment with new concepts.
Project overview
What's Included
This collection contains four independent design explorations:
Portal Level Design Analysis — A study of Portal's puzzle design, pacing, environmental communication, and player guidance.
Elemental Bowling — A tabletop strategy game combining bowling mechanics with elemental interactions and deck-building systems.
Politics Card Game — A multiplayer social strategy game centered around negotiation, hidden roles, resource management, and political influence.
LEGO Level Design — A physical level blockout created using LEGO bricks before translating it into a digital level design exercise.
What I did
Design Skills Explored
Gameplay system ideation
Board game mechanics
Resource economy design
Social deduction mechanics
Level design
Puzzle analysis
Player guidance
Iterative prototyping
Rule balancing
Systems documentation
