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Decks and Daggers
Personal Group Project(College)
Project Manager
Game Designer
Concept Artist

Luck Meets Strategy
About the Project
Decks & Daggers is an original PC/Console action deckbuilder that combines fast-paced hack-and-slash combat with strategic deckbuilding and slot machine mechanics. Set inside a mysterious casino-themed world, players explore procedurally generated dungeons inspired by the four suits of playing cards while collecting powerful cards, defeating face-card bosses, and eventually confronting the Joker.
As the project's Project Manager, Game Designer, UI/UX Designer, and Environment Concept Artist, I led the game's creative vision from ideation to production planning. My responsibilities included designing the core gameplay systems, progression, combat mechanics, user experience, production documentation, environmental concepts, and coordinating the overall development pipeline.


Project overview
The objective of Decks & Daggers was to create a highly replayable action game that rewarded strategic decision-making without sacrificing satisfying combat. The project revolved around a portable slot machine that dynamically modified combat through deckbuilding, buffs, jackpots, and player progression. Every major system—from enemy archetypes and procedural dungeons to progression loops and narrative—was designed around a unified casino theme. Throughout development, I focused on creating interconnected gameplay systems that balanced player agency, risk-versus-reward decisions, and long-term replayability.
What I did
Led project planning, milestone scheduling, and production management throughout development.
Designed the complete gameplay loop, progression systems, and player journey.
Created the game's unique slot machine deckbuilding mechanic and jackpot system.
Designed combat mechanics including weapon transformations, combo systems, reroll mechanics, and movement abilities.
Planned procedural dungeon progression, enemy archetypes, boss encounters, and replayability systems.
Designed the complete card system, balancing over 40 unique cards across four suits with distinct gameplay identities.
Developed UX wireframes, gameplay flows, menus, HUD layouts, and interaction systems.
Produced the complete Game Design Document and implementation specifications for production.
Created environment concepts and established the visual direction for each themed dungeon.
Coordinated communication between design, art, and development to maintain production consistency and creative direction.




